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The rise of online education creates a challenge to make learning more engaging. Serious games and simulations are a growing area of education that aims to meet this need. Are you ready to rise to the challenge?
Mizzou’s online graduate certificate in serious game and simulation design provides educators and educational game developers with strong instructional design skills — and sets graduates apart from their peers. The unique program offers newly developed courses, hands-on training and internship opportunities through ADROIT, a studio at Mizzou that develops serious games with grant funding.
The School of Information Science and Learning Technologies (SISLT) is a proud member of the iSchools consortium, an international coalition of leading information schools.
Official nameGraduate certificate in serious game and simulation design
CampusUniversity of Missouri
Program typeGraduate certificate
Academic homeCollege of Education | School of Information Science and Learning Technologies
Delivery mode100% online
AccreditationHigher Learning Commission
*This cost is for illustrative purposes only. Your hours and costs will differ, depending on your transfer hours, your course choices and your academic progress. See more about tuition and financial aid.
Potential jobs include:
- Game or simulation designer
- Game or simulation narrative writing
- Graphic designer
- Introductory game developer
- Instructional game designer
- Instructional coordinator
The online graduate certificate in serious games and simulation design is 100% online: no campus visits required.
Courses are semester-based. Students typically take two classes per semester and finish the program in one year.
Course work includes
- Computer graphic application for design
- Designing games for learning
- Game engine skills
- VR enabled instructional design
- Rapid development tools for online learning
- Learning with web-based technologies
Typical program length1 year
Typical course load2 classes per semester
The University of Missouri is accredited by the Higher Learning Commission, one of six regional institutional accreditors in the United States.
Dr. Marra conducts research on the design and development of technology-enhanced learning environments for both face-to-face and web-based learning. Her particular emphases are on supporting complex learning with technology in the area of Science Technology Engineering and Mathematics (STEM) education examining their impact on problem-solving and meta-cognitive development. Dr. Marra develops and teaches courses in the areas of the systematic design of instruction, meaningful use of technology in learning, online learning and serious games. In a “past life”, Dr. Marra was a software engineer for AT&T Bell Labs.
Danielle Oprean's research focuses on understanding the role of immersion in comprehending virtual space as a means to transfer knowledge to a number of applications include learning spatial concepts, decision-making and design. She has experience in developing learning environments, including her experience working with the iSocial project, on different gaming platforms and works with different virtual and augmented reality technology. She currently works in researching the value of creating and using virtual field trips as a means to supplement both the traditional and the online classroom through situated exploratory learning and decision-making.
Xinhao Xu received his PhD in instructional systems and learning technologies from the Florida State University. He holds a BSc degree in electronic instrumentation and measurement, and a MSc degree in digital communication systems and technology from prestigious universities in China and Sweden respectively. He has been actively conducting research on learning and cognition in technology-enhanced learning and training environments with both quantitative and qualitative methods. His current research interests focus mainly on embodied interactions and learning, immersive virtual learning environments, and game-based learning for STEM subjects. He is member of multiple professional organizations such as IEEE, AERA and AECT.
Joe Griffin is Technical Director of Adroit Studios housed in the School of Information Science and Learning Technologies at the University of Missouri. Since coming to MU, Joe has collaborated on grants totaling over $6 million by providing Unity development expertise as well as other game development services. Joe has developed game-based learning and support systems for individual learning, for collaborative learning, and for nontraditional educational contexts. Joe worked on the development of iSocial, a 3D VLE for youth with Autism Spectrum Disorders. Joe has recently finished working with a team of researchers and developers to create Mission HydroSci, a game-based 3D virtual learning system, with funding from the U.S. Department of Education. Joe is currently working on a game based assessment to be used in educating social workers towards a more trauma informed approach.