Serious game and simulation design

Graduate certificate University of Missouri
People working in a game design office.

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Courses for this program are 100% online: no campus visits are required. Courses are asynchronous, without scheduled meeting times.

Successful completion of the program requires 13 credit hours of core courses and 3 credit hours of electives.

You may transfer the 16 credit hours from this program into any of the master's or educational specialist programs offered by the School of Information Science and Learning Technologies.

Course planner

The chart below shows the courses offered in the program. Courses are 3 credit hours each, unless stated otherwise. The University reserves the right to change or cancel courses as needed.


A competency portfolio or passing score on a culminating project (from internship / capstone) is required to complete the certificate. Competency portfolios will consist of presenting examples from both the internship and course work to demonstrate each competency.

Nondegree-seeking enrollment

Prior to acceptance into the program, you may enroll in up to 6 credit hours as a nondegree-seeking (in some cases, post-baccalaureate) student. Enrollment does not guarantee acceptance. Learn more about nondegree-seeking university student admissions.

State authorization

States require that the University of Missouri be authorized to deliver university-level distance/online education to their residents. Each state handles this process differently.

Please see our state authorization page for more information.

  • Program authorized


Students residing in all states are eligible to enroll in this program.

Learn more about this program

This program is administered by the School of Information Science and Learning Technologies